This one controls reflection quality and can be tweaked through the interface in-game. ParaboloidReflectionQuality: A subset of graphics settings. Lower this setting for performance gains. PostFxQuality: This changes the quality with which Visual FX are drawn. Lowering this will improve framerate, though you'll lose some effects - like Aiden's overcoat movement when riding on a motorcycle or jumping around. This one adjusts soft body physics of cloth, water, and wind-affected elements. PhysicConfig QualitySetting: Another subset of LOD. Decrease this value if plant realism is unimportant to you, but performance is required. VegetationQuality: Changes plant life presence, detail, and view distance. TerrainQuality: Changes the view distance of terrain elements.
The best way to see real-world change from this setting is to observe a grate or pipe emitting steam. ParticlesQuality: A subset of Level of Detail. This makes the two a particularly powerful option for screenshots. If you'd like longer range view of buildings but minimal view distance for NPCs, set this to higher values while keeping EnvironmentQuality at lower values. This one handles view distance and level of detail on buildings and structures. GeometryQuality: Another subset of the Level of Detail settings for finer tuning. This can be useful if you want a high view distance for objects and NPCs, but would like to retain otherwise medium settings for LOD. Set to medium, high, ultra or similar to specifically change quality of environment - like view distance of NPCs and game objects - without changing other LOD subsets. Your LOD setting will be passed on to Environment Quality and other family members of LOD unless manually tweaked. I could not see a visual impact in-game when testing this setting, though.ĮnvironmentQuality: A subset of Level of Detail settings. Here are the settings I talk about in the video, along with a few extras:ĭepthOfFieldQuality: Can be set to "console" or "pc." The "console" setting theoretically increases performance to a slight degree setting this to 'off' will completely disable Depth of Field effects and boost performance.ĭepthPassQuality: Set to 'console' to potentially improve performance. It is also possible to disable specific HUD and atmospheric elements (rain, splashes) for either screenshot or performance reasons. Manually setting "EnvironmentQuality" to "medium" or "low" while retaining a "high" GeometryQuality setting would achieve this. Say you'd like to have a high view distance for buildings at a higher level of detail, but can't run the 'high' LOD setting due to borderline performance (call it 45 FPS, but you want 50FPS, for example). NPCs, vehicles), which can directly tune performance and create a better screenshot environment.
Because of this, we're able to independently tune the view distance of various objects in game (buildings vs. The file contains several subsets of the "Level of Detail" setting found in the UI. With careful modification of the settings in this file, it is possible to further tweak graphics options to perform better on lower-end PCs to a similar tune, high-end equipment can gain some benefit here, too. The file can be accessed in this location: %HOMEPATH%\Documents\My Games\Watch_Dogs\folder\GamerProfile.xml.